You can choose to control single and multi-screw vessels with separate propeller control or azimuth propulsion. But what if you could practice ship handling, maneuvering, and mooring in a virtual environment? That's exactly what Ship Handling Simulator Game offers - a realistic simulator that lets you feel like the captain of a passenger ship, cruise liner, cargo ship, battleship, or aircraft carrier.ĭeveloped by Aleksandr Turkin, Ship Handling Simulator Game is an original simulator that allows you to control large cruise liners, old passenger ships, cargo ships, warships, and even aircraft carriers. However, it is not an easy skill to master and requires years of training and experience. Ship handling is a vital skill that every ship captain must possess. Size: 706.7 MB About Ship Handling Simulator Gameīecome the captain of various ships, including historic ones like the Titanic, and navigate through hazards, weather conditions, and AI vessels in this realistic ship handling simulator game with tugboats. We can also satisfy any NMEA formats by request. NMEA support via TCP/IP protocol - connect to real world ECDIS and other NMEA equipment Planned features coming soon: EBL, VRM, and Parallel Index lines. A fully functioning RADAR with True & Relevant Motion Trails. You can find the link at the bottom of this description. Instead of a user manual, we've decided to make a video on basic simulator operations. Bridge Team: Ship Simulator is a ship simulator built from the ground up, and aiming to build on the legacy of the previous ship simulator series (note: we are not affiliated with the previous ship sim devs in any way). Use the radar to show trails and prevent collisions. Sail the open ocean or test your skills in docking at busy harbours. Discord is the best way to interact with our team, so if you ever feel the need to get in touch with us, we will see you on Discord! (or you may submit a support ticket, that also works)” “We welcome all suggestions and feature requests. How are you planning on involving the Community in your development process? ![]() Will the game be priced differently during and after Early Access? “Currently, there are 2 ports: Dover and Calais, as well as the open ocean Strait of Dover / English Channel which connects the two ports.Ģ ships are available: a gigantic cruise ferry and a small harbour tug.Īs mentioned, we intend to add more ships and environments with software updates.” What is the current state of the Early Access version? We also plan to start development on professional features such as Follow-Up and Non-Follow-Up modes.” We plan to add these ships and environments with the updates we have an internal list of ships and ports, but we are also open to suggestions from the community.Ģ) multiple ships controlled by 1 person and all showing in the environment “More ships and more environments will be added. How is the full version planned to differ from the Early Access version? However, we ensure every build is thoroughly tested before releasing, and anything else will not be on the default distribution channel.” If we start including other features (such as feature requests from the community and modding) we may extend this to a year. “We plan to have Early Access last around 6 months. We are dedicated to adding features and updates on a regular basis.”Īpproximately how long will this game be in Early Access? ![]() Hence, we've decided to make this game Early Access. “As we are a small company, we would like our customers to be able to share the same excitement for feature updates as our staff and beta team.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |